#pragma once #include "Tile.h" #include "Material.h" class ChunkRebuildData; class ClothTile : public Tile { friend class ChunkRebuildData; private: Icon **icons; public: ClothTile(); virtual Icon *getTexture(int face, int data); protected: virtual int getSpawnResourcesAuxValue(int data); public: static int getTileDataForItemAuxValue(int auxValue); static int getItemAuxValueForTileData(int data); //@Override void registerIcons(IconRegister *iconRegister); };