using namespace std; #include "stdafx.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.entity.item.h" #include "net.minecraft.world.entity.player.h" #include "CoalItem.h" CoalItem::CoalItem(int id) : Item( id ) { setStackedByData(true); setMaxDamage(0); } unsigned int CoalItem::getDescriptionId(shared_ptr instance) { if (instance->getAuxValue() == CHAR_COAL) { return IDS_ITEM_CHARCOAL; } return IDS_ITEM_COAL; }