#pragma once #include "DirectionalTile.h" class CocoaTile : public DirectionalTile { public: static const int COCOA_TEXTURES_LENGTH = 3; static const wstring TEXTURE_AGES[]; private: Icon **icons; public: using Tile::setPlacedBy; CocoaTile(int id); virtual Icon *getTexture(int face, int data); virtual Icon *getTextureForAge(int age); virtual void tick(Level *level, int x, int y, int z, Random *random); virtual bool canSurvive(Level *level, int x, int y, int z); virtual int getRenderShape(); virtual bool isCubeShaped(); virtual bool isSolidRender(bool isServerLevel = false); virtual AABB *getAABB(Level *level, int x, int y, int z); virtual AABB *getTileAABB(Level *level, int x, int y, int z); virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr forceEntity = shared_ptr()); virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr by, shared_ptr itemInstance); virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue); virtual void neighborChanged(Level *level, int x, int y, int z, int type); static int getAge(int data); using DirectionalTile::spawnResources; virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel); virtual int cloneTileId(Level *level, int x, int y, int z); virtual int cloneTileData(Level *level, int x, int y, int z); virtual void registerIcons(IconRegister *iconRegister); };