#include "stdafx.h" #include "Color.h" //Creates an opaque sRGB color with the specified red, green, and blue values in the range (0.0 - 1.0). //Alpha is defaulted to 1.0. The actual color used in rendering depends on finding the best match given the color space //available for a particular output device. //Parameters: //r - the red component //g - the green component //b - the blue component //Throws: //IllegalArgumentException - if r, g or b are outside of the range 0.0 to 1.0, inclusive Color::Color( float r, float g, float b) { assert( r >= 0.0f && r <= 1.0f ); assert( g >= 0.0f && g <= 1.0f ); assert( b >= 0.0f && b <= 1.0f ); //argb colour = ( (0xFF<<24) | ( (int)(r*255)<<16 ) | ( (int)(g*255)<<8 ) | ( (int)(b*255) ) ); } Color::Color( int r, int g, int b) { colour = ( (0xFF<<24) | ( (r&0xff)<<16 ) | ( (g&0xff)<<8 ) | ( (b&0xff) ) ); } //Creates a Color object based on the specified values for the HSB color model. //The s and b components should be floating-point values between zero and one (numbers in the range 0.0-1.0). //The h component can be any floating-point number. The floor of this number is subtracted from it to create a fraction between 0 and 1. //This fractional number is then multiplied by 360 to produce the hue angle in the HSB color model. // //Parameters: //h - the hue component //s - the saturation of the color //b - the brightness of the color //Returns: //a Color object with the specified hue, saturation, and brightness. Color Color::getHSBColor(float hue, float saturation, float brightness) { int r = 0, g = 0, b = 0; if (saturation == 0) { r = g = b = (int) (brightness * 255.0f + 0.5f); } else { float h = (hue - (float)floor(hue)) * 6.0f; float f = h - (float)floor(h); float p = brightness * (1.0f - saturation); float q = brightness * (1.0f - saturation * f); float t = brightness * (1.0f - (saturation * (1.0f - f))); switch ((int) h) { case 0: r = (int) (brightness * 255.0f + 0.5f); g = (int) (t * 255.0f + 0.5f); b = (int) (p * 255.0f + 0.5f); break; case 1: r = (int) (q * 255.0f + 0.5f); g = (int) (brightness * 255.0f + 0.5f); b = (int) (p * 255.0f + 0.5f); break; case 2: r = (int) (p * 255.0f + 0.5f); g = (int) (brightness * 255.0f + 0.5f); b = (int) (t * 255.0f + 0.5f); break; case 3: r = (int) (p * 255.0f + 0.5f); g = (int) (q * 255.0f + 0.5f); b = (int) (brightness * 255.0f + 0.5f); break; case 4: r = (int) (t * 255.0f + 0.5f); g = (int) (p * 255.0f + 0.5f); b = (int) (brightness * 255.0f + 0.5f); break; case 5: r = (int) (brightness * 255.0f + 0.5f); g = (int) (p * 255.0f + 0.5f); b = (int) (q * 255.0f + 0.5f); break; } } return Color( r, g, b ); } int Color::getRGB() { return colour; }