#pragma once #include "TileItem.h" class ItemInstance; class ColoredTileItem : public TileItem { private: // Was const, but removing that so we don't have to make all the functions const as well! Tile *colorTile; intArray descriptionPostfixes; public: using TileItem::getColor; ColoredTileItem(int id, bool stackedByData); ~ColoredTileItem(); virtual int getColor(shared_ptr item, int spriteLayer); virtual Icon *getIcon(int auxValue); virtual int getLevelDataForAuxValue(int auxValue); ColoredTileItem *setDescriptionPostfixes(intArray descriptionPostfixes); virtual unsigned int getDescriptionId(shared_ptr instance); };