#include "stdafx.h" #include "net.minecraft.commands.h" #include "CommandDispatcher.h" void CommandDispatcher::performCommand(shared_ptr sender, EGameCommand command, byteArray commandData) { AUTO_VAR(it, commandsById.find(command)); if(it != commandsById.end()) { Command *command = it->second; if (command->canExecute(sender)) { command->execute(sender, commandData); } else { #ifndef _CONTENT_PACKAGE sender->sendMessage(L"\u00A7cYou do not have permission to use this command."); #endif } } else { app.DebugPrintf("Command %d not found!\n", command); } } Command *CommandDispatcher::addCommand(Command *command) { commandsById[command->getId()] = command; commands.insert(command); return command; }