#pragma once #include "CommandsEnum.h" #include "ChatPacket.h" class CommandSender { public: //virtual int getUID() = 0; virtual void sendMessage(const wstring& message, ChatPacket::EChatPacketMessage type = ChatPacket::e_ChatCustom, int customData = -1, const wstring& additionalMessage = L"") = 0; virtual bool hasPermission(EGameCommand command) = 0; };