#include "stdafx.h" #include "Achievements.h" #include "Item.h" #include "Tile.h" #include "CommonStats.h" Stat *CommonStats::get_stat(int i) { return Stats::get(i); } Stat* CommonStats::get_walkOneM() { return Stats::walkOneM; } Stat* CommonStats::get_swimOneM() { return Stats::swimOneM; } Stat* CommonStats::get_fallOneM() { return Stats::fallOneM; } Stat* CommonStats::get_climbOneM() { return Stats::climbOneM; } Stat* CommonStats::get_minecartOneM() { return Stats::minecartOneM; } Stat* CommonStats::get_boatOneM() { return Stats::boatOneM; } Stat* CommonStats::get_pigOneM() { return Stats::pigOneM; } Stat* CommonStats::get_portalsCreated() { return Stats::portalsCreated; } Stat* CommonStats::get_cowsMilked() { return Stats::cowsMilked; } Stat* CommonStats::get_netherLavaCollected() { return Stats::netherLavaCollected; } Stat* CommonStats::get_killsZombie() { return Stats::killsZombie; } Stat* CommonStats::get_killsSkeleton() { return Stats::killsSkeleton; } Stat* CommonStats::get_killsCreeper() { return Stats::killsCreeper; } Stat* CommonStats::get_killsSpider() { return Stats::killsSpider; } Stat* CommonStats::get_killsSpiderJockey() { return Stats::killsSpiderJockey; } Stat* CommonStats::get_killsZombiePigman() { return Stats::killsZombiePigman; } Stat* CommonStats::get_killsSlime() { return Stats::killsSlime; } Stat* CommonStats::get_killsGhast() { return Stats::killsGhast; } Stat* CommonStats::get_killsNetherZombiePigman() { return Stats::killsNetherZombiePigman; } Stat *CommonStats::get_breedEntity(eINSTANCEOF mobType) { if (mobType == eTYPE_COW) return GenericStats::repopulation(); else return NULL; } Stat *CommonStats::get_tamedEntity(eINSTANCEOF mobType) { if (mobType == eTYPE_OZELOT) return GenericStats::lionTamer(); else if (mobType == eTYPE_WOLF) return Stats::befriendsWolf; else return NULL; } Stat *CommonStats::get_craftedEntity(eINSTANCEOF mobType) { if (mobType == eTYPE_VILLAGERGOLEM) return GenericStats::bodyGuard(); else return NULL; } Stat *CommonStats::get_shearedEntity(eINSTANCEOF mobType) { if (mobType == eTYPE_SHEEP) return GenericStats::haveAShearfulDay(); else return NULL; } Stat *CommonStats::get_totalBlocksMined() { return Stats::totalBlocksMined; } Stat* CommonStats::get_timePlayed() { return Stats::timePlayed; } Stat* CommonStats::get_blocksPlaced(int blockId) { #if defined _EXTENDED_ACHIEVEMENTS return Stats::blocksPlaced[blockId]; #else return NULL; #endif } Stat *CommonStats::get_blocksMined(int blockId) { return Stats::blocksMined[blockId]; } Stat *CommonStats::get_itemsCollected(int itemId, int itemAux) { // 4J-JEV: We don't need itemsCollected(emerald) so I'm using it to // stor itemsBought(emerald) so I don't have to make yet another massive // StatArray for Items Bought. #if defined _EXTENDED_ACHIEVEMENTS if (itemId == Tile::cloth_Id) return Stats::rainbowCollection[itemAux]; #endif if (itemId != Item::emerald_Id) return Stats::itemsCollected[itemId]; else return NULL; } Stat *CommonStats::get_itemsCrafted(int itemId) { return Stats::itemsCrafted[itemId]; } Stat *CommonStats::get_itemsSmelted(int itemId) { return Stats::itemsCrafted[itemId]; } Stat *CommonStats::get_itemsUsed(int itemId) { #if defined _EXTENDED_ACHIEVEMENTS // 4J-JEV: I've done the same thing here, we can't place these items anyway. if (itemId == Item::porkChop_cooked_Id) return Stats::blocksPlaced[itemId]; #endif return NULL; } Stat *CommonStats::get_itemsBought(int itemId) { // 4J-JEV: We don't need itemsCollected(emerald) so I'm using it to // stor itemsBought(emerald) so I don't have to make yet another massive // StatArray for Items Bought. if (itemId == Item::emerald_Id) return Stats::itemsCollected[itemId]; else return NULL; } Stat *CommonStats::get_killsEnderdragon() { return Stats::killsEnderdragon; } Stat *CommonStats::get_completeTheEnd() { return Stats::completeTheEnd; } Stat *CommonStats::get_enteredBiome(int biomeId) { #if defined _EXTENDED_ACHIEVEMENTS return Stats::biomesVisisted[biomeId]; #else return NULL; #endif } Stat *CommonStats::get_achievement(eAward achievementId) { switch (achievementId) { case eAward_TakingInventory: return (Stat *) Achievements::openInventory; case eAward_GettingWood: return (Stat *) Achievements::mineWood; case eAward_Benchmarking: return (Stat *) Achievements::buildWorkbench; case eAward_TimeToMine: return (Stat *) Achievements::buildPickaxe; case eAward_HotTopic: return (Stat *) Achievements::buildFurnace; case eAward_AquireHardware: return (Stat *) Achievements::acquireIron; case eAward_TimeToFarm: return (Stat *) Achievements::buildHoe; case eAward_BakeBread: return (Stat *) Achievements::makeBread; case eAward_TheLie: return (Stat *) Achievements::bakeCake; case eAward_GettingAnUpgrade: return (Stat *) Achievements::buildBetterPickaxe; case eAward_DeliciousFish: return (Stat *) Achievements::cookFish; case eAward_OnARail: return (Stat *) Achievements::onARail; case eAward_TimeToStrike: return (Stat *) Achievements::buildSword; case eAward_MonsterHunter: return (Stat *) Achievements::killEnemy; case eAward_CowTipper: return (Stat *) Achievements::killCow; case eAward_WhenPigsFly: return (Stat *) Achievements::flyPig; case eAward_LeaderOfThePack: return (Stat *) Achievements::leaderOfThePack; case eAward_MOARTools: return (Stat *) Achievements::MOARTools; case eAward_DispenseWithThis: return (Stat *) Achievements::dispenseWithThis; case eAward_InToTheNether: return (Stat *) Achievements::InToTheNether; case eAward_mine100Blocks: return (Stat *) Achievements::mine100Blocks; case eAward_kill10Creepers: return (Stat *) Achievements::kill10Creepers; case eAward_eatPorkChop: return (Stat *) Achievements::eatPorkChop; case eAward_play100Days: return (Stat *) Achievements::play100Days; case eAward_arrowKillCreeper: return (Stat *) Achievements::arrowKillCreeper; case eAward_socialPost: return (Stat *) Achievements::socialPost; case eAward_snipeSkeleton: return (Stat *) Achievements::snipeSkeleton; case eAward_diamonds: return (Stat *) Achievements::diamonds; case eAward_portal: return (Stat *) NULL; // TODO case eAward_ghast: return (Stat *) Achievements::ghast; case eAward_blazeRod: return (Stat *) Achievements::blazeRod; case eAward_potion: return (Stat *) Achievements::potion; case eAward_theEnd: return (Stat *) Achievements::theEnd; case eAward_winGame: return (Stat *) Achievements::winGame; case eAward_enchantments: return (Stat *) Achievements::enchantments; #ifdef _EXTENDED_ACHIEVEMENTS case eAward_overkill: return (Stat *) Achievements::overkill; // Restored old ach. case eAward_bookcase: return (Stat *) Achievements::bookcase; // Restored old ach. case eAward_adventuringTime: return (Stat *) Achievements::adventuringTime; case eAward_repopulation: return (Stat *) Achievements::repopulation; case eAward_diamondsToYou: return (Stat *) Achievements::diamondsToYou; //case eAward_passingTheTime: return (Stat *) Achievements::passingTheTime; //case eAward_archer: return (Stat *) Achievements::archer; case eAward_theHaggler: return (Stat *) Achievements::theHaggler; case eAward_potPlanter: return (Stat *) Achievements::potPlanter; case eAward_itsASign: return (Stat *) Achievements::itsASign; case eAward_ironBelly: return (Stat *) Achievements::ironBelly; case eAward_haveAShearfulDay: return (Stat *) Achievements::haveAShearfulDay; case eAward_rainbowCollection: return (Stat *) Achievements::rainbowCollection; case eAward_stayinFrosty: return (Stat *) Achievements::stayinFrosty; case eAward_chestfulOfCobblestone: return (Stat *) Achievements::chestfulOfCobblestone; case eAward_renewableEnergy: return (Stat *) Achievements::renewableEnergy; case eAward_musicToMyEars: return (Stat *) Achievements::musicToMyEars; case eAward_bodyGuard: return (Stat *) Achievements::bodyGuard; case eAward_ironMan: return (Stat *) Achievements::ironMan; case eAward_zombieDoctor: return (Stat *) Achievements::zombieDoctor; case eAward_lionTamer: return (Stat *) Achievements::lionTamer; #endif default: return (Stat *) NULL; } } byteArray CommonStats::getParam_walkOneM(int distance) { return makeParam(distance); } byteArray CommonStats::getParam_swimOneM(int distance) { return makeParam(distance); } byteArray CommonStats::getParam_fallOneM(int distance) { return makeParam(distance); } byteArray CommonStats::getParam_climbOneM(int distance) { return makeParam(distance); } byteArray CommonStats::getParam_minecartOneM(int distance) { return makeParam(distance); } byteArray CommonStats::getParam_boatOneM(int distance) { return makeParam(distance); } byteArray CommonStats::getParam_pigOneM(int distance) { return makeParam(distance); } byteArray CommonStats::getParam_blocksMined(int id, int data, int count) { return makeParam(count); } byteArray CommonStats::getParam_itemsCollected(int id, int aux, int count) { return makeParam(count); } byteArray CommonStats::getParam_itemsCrafted(int id, int aux, int count) { return makeParam(count); } byteArray CommonStats::getParam_itemsSmelted(int id, int aux, int count) { return makeParam(count); } byteArray CommonStats::getParam_itemsUsed(int id, int aux, int count) { return makeParam(count); } byteArray CommonStats::getParam_itemsBought(int id, int aux, int count) { return makeParam(count); } byteArray CommonStats::getParam_time(int timediff) { return makeParam(timediff); } byteArray CommonStats::getParam_noArgs() { return makeParam(); } byteArray CommonStats::makeParam(int count) { byteArray out( sizeof(int) ); memcpy(out.data,&count,sizeof(int)); return out; } int CommonStats::readParam(byteArray paramBlob) { if (paramBlob.length == sizeof(int)) return *( (int*) paramBlob.data ); else return 1; }