#include "stdafx.h" #include "CompassItem.h" #include "..\Minecraft.Client\Minecraft.h" #include "..\Minecraft.Client\MultiPlayerLocalPlayer.h" #include "net.minecraft.world.h" const wstring CompassItem::TEXTURE_PLAYER_ICON[XUSER_MAX_COUNT] = {L"compassP0",L"compassP1",L"compassP2",L"compassP3"}; CompassItem::CompassItem(int id) : Item(id) { icons = NULL; } // 4J Added so that we can override the icon id used to calculate the texture UV's for each player Icon *CompassItem::getIcon(int auxValue) { Icon *icon = Item::getIcon(auxValue); Minecraft *pMinecraft = Minecraft::GetInstance(); if( pMinecraft->player != NULL && auxValue == 0 ) { icon = icons[pMinecraft->player->GetXboxPad()]; } return icon; } void CompassItem::registerIcons(IconRegister *iconRegister) { Item::registerIcons(iconRegister); icons = new Icon *[XUSER_MAX_COUNT]; for (int i = 0; i < XUSER_MAX_COUNT; i++) { icons[i] = iconRegister->registerIcon(TEXTURE_PLAYER_ICON[i]); } }