#pragma once // 4J Added so that we can override the icon id used to calculate the texture UV's for each player #include "Item.h" class CompassItem : public Item { private: Icon **icons; static const wstring TEXTURE_PLAYER_ICON[XUSER_MAX_COUNT]; public: CompassItem(int id); virtual Icon *getIcon(int auxValue); //@Override void registerIcons(IconRegister *iconRegister); };