#include "stdafx.h" #include "net.minecraft.network.packet.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.level.h" #include "ComplexItem.h" ComplexItem::ComplexItem(int id) : Item(id) { } bool ComplexItem::isComplex() { return true; } shared_ptr ComplexItem::getUpdatePacket(shared_ptr itemInstance, Level *level, shared_ptr player) { return nullptr; }