#pragma once using namespace std; #include "Container.h" class Player; class CompoundContainer : public Container { private: int name; shared_ptr c1, c2; public: CompoundContainer(int name, shared_ptr c1, shared_ptr c2); unsigned int getContainerSize(); int getName(); shared_ptr getItem(unsigned int slot); shared_ptr removeItem(unsigned int slot, int i); shared_ptr removeItemNoUpdate(int slot); void setItem(unsigned int slot, shared_ptr item); int getMaxStackSize(); void setChanged(); bool stillValid(shared_ptr player); virtual void startOpen(); virtual void stopOpen(); };