#pragma once // 4J Stu - Implements the Java InputStream but rather than writing directly to disc it writes through the save file #include "InputStream.h" #include "ConsoleSavePath.h" class ConsoleSaveFile; class FileEntry; class ConsoleSaveFileInputStream : public InputStream { public: ConsoleSaveFileInputStream(ConsoleSaveFile *saveFile, const ConsoleSavePath &file); ConsoleSaveFileInputStream(ConsoleSaveFile *saveFile, FileEntry *file); virtual int read(); virtual int read(byteArray b); virtual int read(byteArray b, unsigned int offset, unsigned int length); virtual void close(); virtual __int64 skip(__int64 n) { return n; } private: ConsoleSaveFile *m_saveFile; FileEntry *m_file; };