#pragma once // 4J Stu - Implements the Java InputStream but rather than writing directly to disc it writes through the save file #include "OutputStream.h" #include "ConsoleSavePath.h" class ConsoleSaveFile; class FileEntry; class ConsoleSaveFileOutputStream : public OutputStream { public: ConsoleSaveFileOutputStream(ConsoleSaveFile *saveFile, const ConsoleSavePath &file); ConsoleSaveFileOutputStream(ConsoleSaveFile *saveFile, FileEntry *file); virtual void write(unsigned int b); virtual void write(byteArray b); virtual void write(byteArray b, unsigned int offset, unsigned int length); virtual void close(); virtual void flush() {} private: ConsoleSaveFile *m_saveFile; FileEntry *m_file; };