#pragma once #include "FileHeader.h" #include "ConsoleSavePath.h" #include "ConsoleSaveFile.h" class ProgressRenderer; class ConsoleSaveFileSplit : public ConsoleSaveFile { private: FileHeader header; static const int WRITE_BANDWIDTH_BYTESPERSECOND = 1048576; // Average bytes per second we will cap to when writing region files during the tick() method static const int WRITE_BANDWIDTH_MEASUREMENT_PERIOD_SECONDS = 10; // Time period over which the bytes per second average is calculated static const int WRITE_TICK_RATE_MS = 500; // Time between attempts to work out which regions we should write during the tick static const int WRITE_MAX_WRITE_PER_TICK = WRITE_BANDWIDTH_BYTESPERSECOND; // Maximum number of bytes we can add in a single tick class WriteHistory { public: int64_t writeTime; unsigned int writeSize; } ; class DirtyRegionFile { public: int64_t lastWritten; unsigned int fileRef; bool operator<(const DirtyRegionFile& rhs) { return lastWritten < rhs.lastWritten; } }; class RegionFileReference { public: RegionFileReference(int index, unsigned int regionIndex, unsigned int length = 0, unsigned char *data = NULL); ~RegionFileReference(); void Compress(); // Compress from data to dataCompressed void Decompress(); // Decompress from dataCompressed -> data unsigned int GetCompressedSize(); // Gets byte size for what this region will compress to void ReleaseCompressed(); // Release dataCompressed FileEntry *fileEntry; unsigned char *data; unsigned char *dataCompressed; unsigned int dataCompressedSize; int index; bool dirty; int64_t lastWritten; }; unordered_map regionFiles; vector writeHistory; int64_t m_lastTickTime; FileEntry *GetRegionFileEntry(unsigned int regionIndex); wstring m_fileName; bool m_autosave; // HANDLE hHeap; static void *pvHeap; static unsigned int pagesCommitted; #ifdef _LARGE_WORLDS static const unsigned int CSF_PAGE_SIZE = 64 * 1024; static const unsigned int MAX_PAGE_COUNT = 32 * 1024; // 2GB virtual allocation #else static const unsigned int CSF_PAGE_SIZE = 64 * 1024; static const unsigned int MAX_PAGE_COUNT = 1024; #endif LPVOID pvSaveMem; CRITICAL_SECTION m_lock; void PrepareForWrite( FileEntry *file, DWORD nNumberOfBytesToWrite ); void MoveDataBeyond(FileEntry *file, DWORD nNumberOfBytesToWrite); bool GetNumericIdentifierFromName(const wstring &fileName, unsigned int *idOut); wstring GetNameFromNumericIdentifier(unsigned int idIn); void processSubfilesForWrite(); void processSubfilesAfterWrite(); public: static int SaveSaveDataCallback(LPVOID lpParam,bool bRes); static int SaveRegionFilesCallback(LPVOID lpParam,bool bRes); private: void _init(const wstring &fileName, LPVOID pvSaveData, DWORD fileSize, ESavePlatform plat); public: ConsoleSaveFileSplit(const wstring &fileName, LPVOID pvSaveData = NULL, DWORD fileSize = 0, bool forceCleanSave = false, ESavePlatform plat = SAVE_FILE_PLATFORM_LOCAL); ConsoleSaveFileSplit(ConsoleSaveFile *sourceSave, bool alreadySmallRegions = true, ProgressListener *progress = NULL); virtual ~ConsoleSaveFileSplit(); // 4J Stu - Initial implementation is intended to have a similar interface to the standard Xbox file access functions virtual FileEntry *createFile( const ConsoleSavePath &fileName ); virtual void deleteFile( FileEntry *file ); virtual void setFilePointer(FileEntry *file,LONG lDistanceToMove,PLONG lpDistanceToMoveHigh,DWORD dwMoveMethod); virtual BOOL writeFile( FileEntry *file, LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite, LPDWORD lpNumberOfBytesWritten ); virtual BOOL zeroFile(FileEntry *file, DWORD nNumberOfBytesToWrite, LPDWORD lpNumberOfBytesWritten); virtual BOOL readFile( FileEntry *file, LPVOID lpBuffer, DWORD nNumberOfBytesToRead, LPDWORD lpNumberOfBytesRead ); virtual BOOL closeHandle( FileEntry *file ); virtual void finalizeWrite(); virtual void tick(); virtual bool doesFileExist(ConsoleSavePath file); virtual void Flush(bool autosave, bool updateThumbnail = true); #ifndef _CONTENT_PACKAGE virtual void DebugFlushToFile(void *compressedData = NULL, unsigned int compressedDataSize = 0); #endif virtual unsigned int getSizeOnDisk(); virtual wstring getFilename(); virtual vector *getFilesWithPrefix(const wstring &prefix); virtual vector *getRegionFilesByDimension(unsigned int dimensionIndex); #if defined(__PS3__) virtual wstring getPlayerDataFilenameForLoad(const PlayerUID& pUID); virtual wstring getPlayerDataFilenameForSave(const PlayerUID& pUID); virtual vector *getValidPlayerDatFiles(); #endif virtual int getSaveVersion(); virtual int getOriginalSaveVersion(); virtual void LockSaveAccess(); virtual void ReleaseSaveAccess(); virtual ESavePlatform getSavePlatform(); virtual bool isSaveEndianDifferent(); virtual void setLocalPlatform(); virtual void setPlatform(ESavePlatform plat); virtual ByteOrder getSaveEndian(); virtual ByteOrder getLocalEndian(); virtual void setEndian(ByteOrder endian); virtual void ConvertRegionFile(File sourceFile); virtual void ConvertToLocalPlatform(); };