#pragma once #include "HalfTransparentTile.h" #include "Material.h" class CoralTile : public HalfTransparentTile { public: CoralTile(int id); virtual int getColor(LevelSource *level, int x, int y, int z); virtual int getColor(LevelSource *level, int x, int y, int z, int data); // 4J added };