#include "stdafx.h" #include "com.mojang.nbt.h" #include "net.minecraft.world.entity.ai.navigation.h" #include "net.minecraft.world.entity.ai.goal.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.phys.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.stats.h" #include "Cow.h" #include "..\Minecraft.Client\Textures.h" #include "MobCategory.h" Cow::Cow(Level *level) : Animal( level ) { // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that // the derived version of the function is called this->defineSynchedData(); // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that the derived version of the function is called health = getMaxHealth(); this->textureIdx = TN_MOB_COW; // 4J was L"/mob/cow.png"; this->setSize(0.9f, 1.3f); getNavigation()->setAvoidWater(true); goalSelector.addGoal(0, new FloatGoal(this)); goalSelector.addGoal(1, new PanicGoal(this, 0.38f)); goalSelector.addGoal(2, new BreedGoal(this, 0.2f)); goalSelector.addGoal(3, new TemptGoal(this, 0.25f, Item::wheat_Id, false)); goalSelector.addGoal(4, new FollowParentGoal(this, 0.25f)); goalSelector.addGoal(5, new RandomStrollGoal(this, 0.2f)); goalSelector.addGoal(6, new LookAtPlayerGoal(this, typeid(Player), 6)); goalSelector.addGoal(7, new RandomLookAroundGoal(this)); } bool Cow::useNewAi() { return true; } int Cow::getMaxHealth() { return 10; } int Cow::getAmbientSound() { return eSoundType_MOB_COW_AMBIENT; } int Cow::getHurtSound() { return eSoundType_MOB_COW_HURT; } int Cow::getDeathSound() { return eSoundType_MOB_COW_HURT; } float Cow::getSoundVolume() { return 0.4f; } int Cow::getDeathLoot() { return Item::leather->id; } void Cow::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel) { // drop some leather int count = random->nextInt(3) + random->nextInt(1 + playerBonusLevel); for (int i = 0; i < count; i++) { spawnAtLocation(Item::leather_Id, 1); } // and some meat count = random->nextInt(3) + 1 + random->nextInt(1 + playerBonusLevel); for (int i = 0; i < count; i++) { if (isOnFire()) { spawnAtLocation(Item::beef_cooked_Id, 1); } else { spawnAtLocation(Item::beef_raw_Id, 1); } } } bool Cow::interact(shared_ptr player) { shared_ptr item = player->inventory->getSelected(); if (item != NULL && item->id == Item::bucket_empty->id) { player->awardStat(GenericStats::cowsMilked(),GenericStats::param_cowsMilked()); if (--item->count <= 0) { player->inventory->setItem(player->inventory->selected, shared_ptr( new ItemInstance(Item::milk) ) ); } else if (!player->inventory->add(shared_ptr( new ItemInstance(Item::milk) ))) { player->drop(shared_ptr( new ItemInstance(Item::milk) )); } return true; } return Animal::interact(player); } shared_ptr Cow::getBreedOffspring(shared_ptr target) { // 4J - added limit to number of animals that can be bred if( level->canCreateMore( GetType(), Level::eSpawnType_Breed) ) { return shared_ptr( new Cow(level) ); } else { return nullptr; } }