#pragma once using namespace std; #include "Animal.h" class Player; class Level; class Cow : public Animal { public: eINSTANCEOF GetType() { return eTYPE_COW; } static Entity *create(Level *level) { return new Cow(level); } public: Cow(Level *level); virtual bool useNewAi(); virtual int getMaxHealth(); protected: virtual int getAmbientSound(); virtual int getHurtSound(); virtual int getDeathSound(); virtual float getSoundVolume(); virtual int getDeathLoot(); virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel); public: virtual bool interact(shared_ptr player); virtual shared_ptr getBreedOffspring(shared_ptr target); };