#pragma once class DataInput { public: virtual int read() = 0; virtual int read(byteArray b) = 0; virtual int read(byteArray b, unsigned int offset, unsigned int length) = 0; virtual bool readBoolean() = 0; virtual byte readByte() = 0; virtual unsigned char readUnsignedByte() = 0; virtual bool readFully(byteArray a) = 0; virtual double readDouble() = 0; virtual float readFloat() = 0; virtual int readInt() = 0; virtual __int64 readLong() = 0; virtual short readShort() = 0; virtual wchar_t readChar() = 0; virtual wstring readUTF() = 0; virtual PlayerUID readPlayerUID() = 0; // 4J Added virtual int skipBytes(int n) = 0; };