#pragma once class DataOutput { public: virtual void write(unsigned int b) = 0; virtual void write(byteArray b) = 0; virtual void write(byteArray b, unsigned int offset, unsigned int length) = 0; virtual void writeByte(byte a) = 0; virtual void writeDouble(double a) = 0; virtual void writeFloat(float a) = 0; virtual void writeInt(int a) = 0; virtual void writeLong(__int64 a) = 0; virtual void writeShort(short a) = 0; virtual void writeBoolean(bool v) = 0; virtual void writeChar(wchar_t v) = 0; virtual void writeChars(const wstring& s) = 0; virtual void writeUTF(const wstring& a) = 0; virtual void writePlayerUID(PlayerUID player) = 0; // 4J Added };