#pragma once #include "Bush.h" class Random; class DeadBushTile : public Bush { friend class Tile; protected: DeadBushTile(int id); virtual bool mayPlaceOn(int tile); public: virtual void updateDefaultShape(); // 4J Added override virtual int getResource(int data, Random *random, int playerBonusLevel); virtual void playerDestroy(Level *level, shared_ptr player, int x, int y, int z, int data); };