#include "stdafx.h" #include "net.minecraft.commands.h" #include "DefaultGameModeCommand.h" EGameCommand DefaultGameModeCommand::getId() { return eGameCommand_DefaultGameMode; } void DefaultGameModeCommand::execute(shared_ptr source, byteArray commandData) { //if (args.length > 0) //{ // GameType newMode = getModeForString(source, args[0]); // doSetGameType(newMode); // String modeName = I18n.get("gameMode." + newMode.getName()); // logAdminAction(source, "commands.defaultgamemode.success", modeName); //} } void DefaultGameModeCommand::doSetGameType(GameType *newGameType) { //MinecraftServer::getInstance()->setDefaultGameMode(newGameType); }