#pragma once #include "Entity.h" class DamageSource; class DelayedRelease : public Entity { public: virtual eINSTANCEOF GetType() { return eTYPE_DELAYEDRELEASE; } private: shared_ptr toRelease; int delay; public: DelayedRelease(Level *level, shared_ptr toRelease, int delay); protected: virtual bool makeStepSound(); public: virtual void tick(); virtual bool hurt(DamageSource *source, int damage); protected: virtual void defineSynchedData(); virtual void readAdditionalSaveData(CompoundTag *tag); virtual void addAdditonalSaveData(CompoundTag *tag); };