#pragma once #include "LevelData.h" class DerivedLevelData : public LevelData { private: LevelData *wrapped; public: DerivedLevelData(LevelData *wrapped); protected: virtual void setTagData(CompoundTag *tag); // 4J Added public: CompoundTag *createTag(); CompoundTag *createTag(vector > *players); __int64 getSeed(); int getXSpawn(); int getYSpawn(); int getZSpawn(); __int64 getTime(); __int64 getSizeOnDisk(); CompoundTag *getLoadedPlayerTag(); wstring getLevelName(); int getVersion(); __int64 getLastPlayed(); bool isThundering(); int getThunderTime(); bool isRaining(); int getRainTime(); GameType *getGameType(); void setSeed(__int64 seed); void setXSpawn(int xSpawn); void setYSpawn(int ySpawn); void setZSpawn(int zSpawn); void setTime(__int64 time); void setSizeOnDisk(__int64 sizeOnDisk); void setLoadedPlayerTag(CompoundTag *loadedPlayerTag); void setDimension(int dimension); void setSpawn(int xSpawn, int ySpawn, int zSpawn); void setLevelName(const wstring &levelName); void setVersion(int version); void setThundering(bool thundering); void setThunderTime(int thunderTime); void setRaining(bool raining); void setRainTime(int rainTime); bool isGenerateMapFeatures(); void setGameType(GameType *gameType); bool isHardcore(); LevelType *getGenerator(); void setGenerator(LevelType *generator); bool getAllowCommands(); void setAllowCommands(bool allowCommands); bool isInitialized(); void setInitialized(bool initialized); int getXZSize(); // 4J Added int getHellScale(); // 4J Addded };