#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "DesertWellFeature.h" bool DesertWellFeature::place(Level *level, Random *random, int x, int y, int z) { while (level->isEmptyTile(x, y, z) && y > 2) y--; int tile = level->getTile(x, y, z); if (tile != Tile::sand_Id) { return false; } // the surrounding 5x5 area may not be lower than y-1 for (int ox = -2; ox <= 2; ox++) { for (int oz = -2; oz <= 2; oz++) { if (level->isEmptyTile(x + ox, y - 1, z + oz) && level->isEmptyTile(x + ox, y - 2, z + oz)) { return false; } } } // place floor for (int oy = -1; oy <= 0; oy++) { for (int ox = -2; ox <= 2; ox++) { for (int oz = -2; oz <= 2; oz++) { level->setTileNoUpdate(x + ox, y + oy, z + oz, Tile::sandStone_Id); } } } // place water cross level->setTileNoUpdate(x, y, z, Tile::water_Id); level->setTileNoUpdate(x - 1, y, z, Tile::water_Id); level->setTileNoUpdate(x + 1, y, z, Tile::water_Id); level->setTileNoUpdate(x, y, z - 1, Tile::water_Id); level->setTileNoUpdate(x, y, z + 1, Tile::water_Id); // place "fence" for (int ox = -2; ox <= 2; ox++) { for (int oz = -2; oz <= 2; oz++) { if (ox == -2 || ox == 2 || oz == -2 || oz == 2) { level->setTileNoUpdate(x + ox, y + 1, z + oz, Tile::sandStone_Id); } } } level->setTileAndDataNoUpdate(x + 2, y + 1, z, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB); level->setTileAndDataNoUpdate(x - 2, y + 1, z, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB); level->setTileAndDataNoUpdate(x, y + 1, z + 2, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB); level->setTileAndDataNoUpdate(x, y + 1, z - 2, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB); // place roof for (int ox = -1; ox <= 1; ox++) { for (int oz = -1; oz <= 1; oz++) { if (ox == 0 && oz == 0) { level->setTileNoUpdate(x + ox, y + 4, z + oz, Tile::sandStone_Id); } else { level->setTileAndDataNoUpdate(x + ox, y + 4, z + oz, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB); } } } // place pillars for (int oy = 1; oy <= 3; oy++) { level->setTileNoUpdate(x - 1, y + oy, z - 1, Tile::sandStone_Id); level->setTileNoUpdate(x - 1, y + oy, z + 1, Tile::sandStone_Id); level->setTileNoUpdate(x + 1, y + oy, z - 1, Tile::sandStone_Id); level->setTileNoUpdate(x + 1, y + oy, z + 1, Tile::sandStone_Id); } return true; }