#pragma once #include "Item.h" class Mob; class DiggerItem : public Item { private: TileArray *tiles; protected: float speed; private: int attackDamage; protected: const Tier *tier; DiggerItem(int id, int attackDamage, const Tier *tier, TileArray *tiles); public: virtual float getDestroySpeed(shared_ptr itemInstance, Tile *tile); virtual bool hurtEnemy(shared_ptr itemInstance, shared_ptr mob, shared_ptr attacker); virtual bool mineBlock(shared_ptr itemInstance, Level *level, int tile, int x, int y, int z, shared_ptr owner); virtual int getAttackDamage(shared_ptr entity); virtual bool isHandEquipped(); virtual int getEnchantmentValue(); const Tier *getTier(); bool isValidRepairItem(shared_ptr source, shared_ptr repairItem); };