#include "stdafx.h" #include "net.minecraft.world.level.levelgen.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.storage.h" #include "dimension.h" #include "BiomeSource.h" #include "FixedBiomeSource.h" #include "OldChunkStorage.h" #include "HellDimension.h" #include "NormalDimension.h" #include "TheEndDimension.h" #include "net.minecraft.world.level.tile.h" #include "..\Minecraft.Client\Minecraft.h" #include "..\Minecraft.Client\Common\Colours\ColourTable.h" void Dimension::init(Level *level) { this->level = level; this->levelType = level->getLevelData()->getGenerator(); init(); updateLightRamp(); } void Dimension::updateLightRamp() { float ambientLight = 0.00f; for (int i = 0; i <= Level::MAX_BRIGHTNESS; i++) { float v = (1 - i / (float) (Level::MAX_BRIGHTNESS)); brightnessRamp[i] = ((1 - v) / (v * 3 + 1)) * (1 - ambientLight) + ambientLight; } } void Dimension::init() { #ifdef _OVERRIDE_HEIGHTMAP // 4J Stu - Added to enable overriding the heightmap from a loaded in data file if(app.DebugSettingsOn() && app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<getLevelData()->getGenerator() == LevelType::lvl_flat) { biomeSource = new FixedBiomeSource(Biome::plains, 0.5f, 0.5f); } else { biomeSource = new BiomeSource(level); } } Dimension::Dimension() { ultraWarm = false; hasCeiling = false; brightnessRamp = new float[Level::MAX_BRIGHTNESS + 1]; id = 0; } Dimension::~Dimension() { delete[] brightnessRamp; if(biomeSource != NULL) delete biomeSource; } ChunkSource *Dimension::createRandomLevelSource() const { #ifdef _OVERRIDE_HEIGHTMAP // 4J Stu - Added to enable overriding the heightmap from a loaded in data file if(app.DebugSettingsOn() && app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<getSeed(), level->getLevelData()->isGenerateMapFeatures()); } else #endif if (levelType == LevelType::lvl_flat) { return new FlatLevelSource(level, level->getSeed(), level->getLevelData()->isGenerateMapFeatures()); } else { return new RandomLevelSource(level, level->getSeed(), level->getLevelData()->isGenerateMapFeatures()); } } ChunkSource *Dimension::createFlatLevelSource() const { return new FlatLevelSource(level, level->getSeed(), level->getLevelData()->isGenerateMapFeatures()); } ChunkStorage *Dimension::createStorage(File dir) { return new OldChunkStorage(dir, true); } bool Dimension::isValidSpawn(int x, int z) const { int topTile = level->getTopTile(x, z); if (topTile != Tile::grass_Id) return false; return true; } float Dimension::getTimeOfDay(__int64 time, float a) const { int dayStep = (int) (time % Level::TICKS_PER_DAY); float td = (dayStep + a) / Level::TICKS_PER_DAY - 0.25f; if (td < 0) td += 1; if (td > 1) td -= 1; float tdo = td; td = 1 - (float) ((cos(td * PI) + 1) / 2); td = tdo + (td - tdo) / 3.0f; return td; } int Dimension::getMoonPhase(__int64 time, float a) const { return ((int) (time / Level::TICKS_PER_DAY)) % 8; } bool Dimension::isNaturalDimension() { return true; } float *Dimension::getSunriseColor(float td, float a) { unsigned int clr1 = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Sky_Dawn_Dark ); // 0xB23333 double r1 = ( (clr1>>16)&0xFF )/255.0f, g1 = ( (clr1>>8)&0xFF )/255.0, b1 = ( clr1&0xFF )/255.0; unsigned int clr2 = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Sky_Dawn_Bright ); // 0xFFE533 double r2 = ( (clr2>>16)&0xFF )/255.0f, g2 = ( (clr2>>8)&0xFF )/255.0, b2 = ( clr2&0xFF )/255.0; float span = 0.4f; float tt = Mth::cos(td * PI * 2) - 0.0f; float mid = -0.0f; if (tt >= mid - span && tt <= mid + span) { float aa = ((tt - mid) / span) * 0.5f + 0.5f; float mix = 1 - (((1 - sin(aa * PI))) * 0.99f); mix = mix * mix; //sunriseCol[0] = (aa * 0.3f + 0.7f); //sunriseCol[1] = (aa * aa * 0.7f + 0.2f); //sunriseCol[2] = (aa * aa * 0.0f + 0.2f); sunriseCol[0] = (aa * (r2-r1) + r1); sunriseCol[1] = (aa * (g2-g1) + g1); sunriseCol[2] = (aa * (b2-b1) + b1); sunriseCol[3] = mix; return sunriseCol; } return NULL; } Vec3 *Dimension::getFogColor(float td, float a) const { float br = Mth::cos(td * PI * 2) * 2 + 0.5f; if (br < 0.0f) br = 0.0f; if (br > 1.0f) br = 1.0f; unsigned int baseFogColour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Default_Fog_Colour ); float r = ((baseFogColour >> 16) & 0xff) / 255.0f; float g = ((baseFogColour >> 8) & 0xff) / 255.0f; float b = ((baseFogColour) & 0xff) / 255.0f; r *= br * 0.94f + 0.06f; g *= br * 0.94f + 0.06f; b *= br * 0.91f + 0.09f; return Vec3::newTemp(r, g, b); } bool Dimension::mayRespawn() const { return true; } Dimension *Dimension::getNew(int id) { if (id == -1) return new HellDimension(); if (id == 0) return new NormalDimension(); if (id == 1) return new TheEndDimension(); return NULL; } float Dimension::getCloudHeight() { return (float)Level::genDepth; } bool Dimension::hasGround() { return true; } Pos *Dimension::getSpawnPos() { return NULL; } int Dimension::getSpawnYPosition() { if (levelType == LevelType::lvl_flat) { return 4; } return Level::genDepth / 2; } bool Dimension::hasBedrockFog() { // 4J-PB - turn off bedrock fog if the host player doesn't want it if(app.GetGameHostOption(eGameHostOption_BedrockFog)==0) { return false; } return (levelType != LevelType::lvl_flat && !hasCeiling); } double Dimension::getClearColorScale() { if (levelType == LevelType::lvl_flat) { return 1.0; } return 1.0 / 32.0; } bool Dimension::isFoggyAt(int x, int z) { return false; } int Dimension::getXZSize() { return level->getLevelData()->getXZSize(); }