#pragma once #include "DirectionalTile.h" class Player; class Random; class Level; class DiodeTile : public DirectionalTile { friend class Tile; public: static const int DELAY_MASK = DIRECTION_INV_MASK; static const int DELAY_SHIFT = 2; static const double DELAY_RENDER_OFFSETS[4]; static const int DELAYS[4]; private: bool on; protected: DiodeTile(int id, bool on); public: virtual void updateDefaultShape(); // 4J Added override virtual bool isCubeShaped(); virtual bool mayPlace(Level *level, int x, int y, int z); virtual bool canSurvive(Level *level, int x, int y, int z); virtual void tick(Level *level, int x, int y, int z, Random *random); virtual Icon *getTexture(int face, int data); //@Override void registerIcons(IconRegister *iconRegister); virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face); virtual int getRenderShape(); virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir); virtual bool getSignal(LevelSource *level, int x, int y, int z, int facing); virtual void neighborChanged(Level *level, int x, int y, int z, int type); private: virtual bool getSourceSignal(Level *level, int x, int y, int z, int data); public: virtual bool TestUse(); virtual bool use(Level *level, int x, int y, int z, shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param virtual bool isSignalSource(); virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr by); virtual void onPlace(Level *level, int x, int y, int z); virtual void destroy(Level *level, int x, int y, int z, int data); virtual bool isSolidRender(bool isServerLevel = false); virtual int getResource(int data, Random *random, int playerBonusLevel); virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random); virtual int cloneTileId(Level *level, int x, int y, int z); };