#include "stdafx.h" #include "Direction.h" #include "Facing.h" const int Direction::STEP_X[] = { 0, -1, 0, 1 }; const int Direction::STEP_Z[] = { 1, 0, -1, 0 }; // for [direction] it gives [tile-face] int Direction::DIRECTION_FACING[4] = { Facing::SOUTH, Facing::WEST, Facing::NORTH, Facing::EAST }; // for [facing] it gives [direction] int Direction::FACING_DIRECTION[] = { UNDEFINED, UNDEFINED, NORTH, SOUTH, WEST, EAST }; int Direction::DIRECTION_OPPOSITE[4] = { Direction::NORTH, Direction::EAST, Direction::SOUTH, Direction::WEST }; // for [direction] it gives [90 degrees clockwise direction] int Direction::DIRECTION_CLOCKWISE[] = { Direction::WEST, Direction::NORTH, Direction::EAST, Direction::SOUTH }; // for [direction] it gives [90 degrees counter clockwise direction] int Direction::DIRECTION_COUNTER_CLOCKWISE[] = { Direction::EAST, Direction::SOUTH, Direction::WEST, Direction::NORTH }; int Direction::RELATIVE_DIRECTION_FACING[4][6] = { // south { Facing::UP, Facing::DOWN, Facing::SOUTH, Facing::NORTH, Facing::EAST, Facing::WEST }, // west { Facing::UP, Facing::DOWN, Facing::EAST, Facing::WEST, Facing::NORTH, Facing::SOUTH }, // north { Facing::UP, Facing::DOWN, Facing::NORTH, Facing::SOUTH, Facing::WEST, Facing::EAST }, // east { Facing::UP, Facing::DOWN, Facing::WEST, Facing::EAST, Facing::SOUTH, Facing::NORTH } };