#include "stdafx.h" #include "DirectionalTile.h" DirectionalTile::DirectionalTile(int id, Material *material) : Tile(id, material) { } DirectionalTile::DirectionalTile(int id, Material *material, bool isSolidRender) : Tile(id, material, isSolidRender) { } int DirectionalTile::getDirection(int data) { return data & DIRECTION_MASK; }