#pragma once #include "Tile.h" class DirectionalTile : public Tile { public: static const int DIRECTION_MASK = 0x3; static const int DIRECTION_INV_MASK = 0xC; protected: DirectionalTile(int id, Material *material); DirectionalTile(int id, Material *material, bool isSolidRender); public: static int getDirection(int data); };