#pragma once using namespace std; #ifdef _LARGE_WORLDS // 51 maps per player (7x7 overworld, 1 nether, 1 end) * 100 players rounded up to power of 2 #define MAXIMUM_MAP_SAVE_DATA 8192//65536 // 4J Stu - These are special map slots that are used on local machines. They will never be an actual map, // but are placeholders for when we get updated with the correct id #define MAP_OVERWORLD_DEFAULT_INDEX 65535 #define MAP_NETHER_DEFAULT_INDEX 65534 #define MAP_END_DEFAULT_INDEX 65533 #else #define MAXIMUM_MAP_SAVE_DATA 256 // 4J Stu - These are special map slots that are used on local machines. They will never be an actual map, // but are placeholders for when we get updated with the correct id #define MAP_OVERWORLD_DEFAULT_INDEX 255 #define MAP_NETHER_DEFAULT_INDEX 254 #define MAP_END_DEFAULT_INDEX 253 #endif // The save file version in which we added the End dimension map mappings #define END_DIMENSION_MAP_MAPPINGS_SAVE_VERSION 5 #include "File.h" #include "LevelStorage.h" #include "PlayerIO.h" #include "ConsoleSavePath.h" class ConsoleSaveFile; // 4J Stu - Added this which we will write out as a file. Map id's are stored in itemInstances // as the auxValue, so we can have at most 65536 maps. As we currently have a limit of 80 players // with 3 maps each we should not hit this limit. typedef struct _MapDataMappings { PlayerUID xuids[MAXIMUM_MAP_SAVE_DATA]; byte dimensions[MAXIMUM_MAP_SAVE_DATA/4]; _MapDataMappings(); int getDimension(int id); void setMapping(int id, PlayerUID xuid, int dimension); } MapDataMappings; // Old version the only used 1 bit for dimension indexing typedef struct _MapDataMappings_old { PlayerUID xuids[MAXIMUM_MAP_SAVE_DATA]; byte dimensions[MAXIMUM_MAP_SAVE_DATA/8]; _MapDataMappings_old(); int getDimension(int id); void setMapping(int id, PlayerUID xuid, int dimension); } MapDataMappings_old; class DirectoryLevelStorage : public LevelStorage, public PlayerIO { private: /* 4J Jev, Probably no need for this as theres no exceptions being thrown. static const Logger *logger = Logger::getLogger("Minecraft"); */ const File dir; //const File playerDir; const ConsoleSavePath playerDir; //const File dataDir; const ConsoleSavePath dataDir; const __int64 sessionId; const wstring levelId; static const wstring sc_szPlayerDir; // 4J Added #ifdef _LARGE_WORLDS class PlayerMappings { friend class DirectoryLevelStorage; private: unordered_map<__int64, short> m_mappings; public: void addMapping(int id, int centreX, int centreZ, int dimension, int scale); bool getMapping(int &id, int centreX, int centreZ, int dimension, int scale); void writeMappings(DataOutputStream *dos); void readMappings(DataInputStream *dis); }; #if defined(__PS3__) unordered_map m_playerMappings; #else unordered_map m_playerMappings; #endif byteArray m_usedMappings; #else MapDataMappings m_mapDataMappings; MapDataMappings m_saveableMapDataMappings; #endif bool m_bHasLoadedMapDataMappings; unordered_map m_cachedSaveData; vector m_mapFilesToDelete; // Temp list of files that couldn't be deleted immediately due to saving being disabled protected: ConsoleSaveFile *m_saveFile; public: virtual ConsoleSaveFile *getSaveFile() { return m_saveFile; } virtual void flushSaveFile(bool autosave); public: DirectoryLevelStorage(ConsoleSaveFile *saveFile, const File dir, const wstring& levelId, bool createPlayerDir); ~DirectoryLevelStorage(); private: void initiateSession(); protected: File getFolder(); public: void checkSession(); virtual ChunkStorage *createChunkStorage(Dimension *dimension); LevelData *prepareLevel(); virtual void saveLevelData(LevelData *levelData, vector > *players); virtual void saveLevelData(LevelData *levelData); virtual void save(shared_ptr player); virtual bool load(shared_ptr player); // 4J Changed return val to bool to check if new player or loaded player virtual CompoundTag *loadPlayerDataTag(PlayerUID xuid); virtual void clearOldPlayerFiles(); // 4J Added PlayerIO *getPlayerIO(); virtual void closeAll(); ConsoleSavePath getDataFile(const wstring& id); wstring getLevelId(); // 4J Added virtual int getAuxValueForMap(PlayerUID xuid, int dimension, int centreXC, int centreZC, int scale); virtual void saveMapIdLookup(); virtual void deleteMapFilesForPlayer(shared_ptr player); virtual void saveAllCachedData(); void resetNetherPlayerPositions(); // 4J Added static wstring getPlayerDir() { return sc_szPlayerDir; } private: void dontSaveMapMappingForPlayer(PlayerUID xuid); void deleteMapFilesForPlayer(PlayerUID xuid); };