#include "stdafx.h" #include "File.h" #include "LevelData.h" #include "LevelSummary.h" #include "com.mojang.nbt.h" #include "DirectoryLevelStorage.h" #include "DirectoryLevelStorageSource.h" #include "ConsoleSaveFileIO.h" #include "ConsoleSaveFileOriginal.h" class LevelStorage; DirectoryLevelStorageSource::DirectoryLevelStorageSource(const File dir) : baseDir( dir ) { //if (!dir.exists()) dir.mkdirs(); // 4J Removed //this->baseDir = dir; } wstring DirectoryLevelStorageSource::getName() { return L"Old Format"; } vector *DirectoryLevelStorageSource::getLevelList() { // 4J Stu - We don't use directory list with the Xbox save locations vector *levels = new vector; #if 0 for (int i = 0; i < 5; i++) { wstring levelId = wstring(L"World").append( _toString( (i+1) ) ); LevelData *levelData = getDataTagFor(saveFile, levelId); if (levelData != NULL) { levels->push_back(new LevelSummary(levelId, L"", levelData->getLastPlayed(), levelData->getSizeOnDisk(), levelData.getGameType(), false, levelData->isHardcore())); } } #endif return levels; } void DirectoryLevelStorageSource::clearAll() { } LevelData *DirectoryLevelStorageSource::getDataTagFor(ConsoleSaveFile *saveFile, const wstring& levelId) { //File dataFile(dir, L"level.dat"); ConsoleSavePath dataFile = ConsoleSavePath( wstring( L"level.dat" ) ); if ( saveFile->doesFileExist( dataFile ) ) { ConsoleSaveFileInputStream fis = ConsoleSaveFileInputStream(saveFile, dataFile); CompoundTag *root = NbtIo::readCompressed(&fis); CompoundTag *tag = root->getCompound(L"Data"); LevelData *ret = new LevelData(tag); delete root; return ret; } return NULL; } void DirectoryLevelStorageSource::renameLevel(const wstring& levelId, const wstring& newLevelName) { ConsoleSaveFileOriginal tempSave(levelId); //File dataFile = File(dir, L"level.dat"); ConsoleSavePath dataFile = ConsoleSavePath( wstring( L"level.dat" ) ); if ( tempSave.doesFileExist( dataFile ) ) { ConsoleSaveFileInputStream fis = ConsoleSaveFileInputStream(&tempSave, dataFile); CompoundTag *root = NbtIo::readCompressed(&fis); CompoundTag *tag = root->getCompound(L"Data"); tag->putString(L"LevelName", newLevelName); ConsoleSaveFileOutputStream fos = ConsoleSaveFileOutputStream(&tempSave, dataFile); NbtIo::writeCompressed(root, &fos); } } bool DirectoryLevelStorageSource::isNewLevelIdAcceptable(const wstring& levelId) { // 4J Jev, removed try/catch. File levelFolder = File(baseDir, levelId); if (levelFolder.exists()) { return false; } levelFolder.mkdir(); return true; } void DirectoryLevelStorageSource::deleteLevel(const wstring& levelId) { File dir = File(baseDir, levelId); if (!dir.exists()) return; deleteRecursive(dir.listFiles()); dir._delete(); } void DirectoryLevelStorageSource::deleteRecursive(vector *files) { AUTO_VAR(itEnd, files->end()); for (AUTO_VAR(it, files->begin()); it != itEnd; it++) { File *file = *it; if (file->isDirectory()) { deleteRecursive(file->listFiles()); } file->_delete(); } } shared_ptr DirectoryLevelStorageSource::selectLevel(ConsoleSaveFile *saveFile, const wstring& levelId, bool createPlayerDir) { return shared_ptr (new DirectoryLevelStorage(saveFile, baseDir, levelId, createPlayerDir)); } bool DirectoryLevelStorageSource::isConvertible(ConsoleSaveFile *saveFile, const wstring& levelId) { return false; } bool DirectoryLevelStorageSource::requiresConversion(ConsoleSaveFile *saveFile, const wstring& levelId) { return false; } bool DirectoryLevelStorageSource::convertLevel(ConsoleSaveFile *saveFile, const wstring& levelId, ProgressListener *progress) { return false; }