#include "stdafx.h" #include "net.minecraft.world.entity.item.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.entity.projectile.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.level.tile.entity.h" #include "net.minecraft.world.h" #include "DispenserTile.h" #include "net.minecraft.h" #include "Mob.h" DispenserTile::DispenserTile(int id) : EntityTile(id, Material::stone) { random = new Random(); iconTop = NULL; iconFront = NULL; iconFrontVertical = NULL; } int DispenserTile::getTickDelay() { return 4; } int DispenserTile::getResource(int data, Random *random, int playerBonusLevel) { return Tile::dispenser_Id; } void DispenserTile::onPlace(Level *level, int x, int y, int z) { EntityTile::onPlace(level, x, y, z); recalcLockDir(level, x, y, z); } void DispenserTile::recalcLockDir(Level *level, int x, int y, int z) { if (level->isClientSide) { return; } int n = level->getTile(x, y, z - 1); // face = 2 int s = level->getTile(x, y, z + 1); // face = 3 int w = level->getTile(x - 1, y, z); // face = 4 int e = level->getTile(x + 1, y, z); // face = 5 int lockDir = 3; if (Tile::solid[n] && !Tile::solid[s]) lockDir = 3; if (Tile::solid[s] && !Tile::solid[n]) lockDir = 2; if (Tile::solid[w] && !Tile::solid[e]) lockDir = 5; if (Tile::solid[e] && !Tile::solid[w]) lockDir = 4; level->setData(x, y, z, lockDir); } Icon *DispenserTile::getTexture(int face, int data) { int dir = data & FACING_MASK; if (face == dir) { if (dir == Facing::UP || dir == Facing::DOWN) { return iconFrontVertical; } else { return iconFront; } } if (dir == Facing::UP || dir == Facing::DOWN) { return iconTop; } else if (face == Facing::UP || face == Facing::DOWN) { return iconTop; } return icon; } void DispenserTile::registerIcons(IconRegister *iconRegister) { icon = iconRegister->registerIcon(L"furnace_side"); iconTop = iconRegister->registerIcon(L"furnace_top"); iconFront = iconRegister->registerIcon(L"dispenser_front"); iconFrontVertical = iconRegister->registerIcon(L"dispenser_front_vertical"); } // 4J-PB - Adding a TestUse for tooltip display bool DispenserTile::TestUse() { return true; } bool DispenserTile::use(Level *level, int x, int y, int z, shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param { if( soundOnly) return false; if (level->isClientSide) { return true; } shared_ptr trap = dynamic_pointer_cast( level->getTileEntity(x, y, z) ); player->openTrap(trap); return true; } void DispenserTile::fireArrow(Level *level, int x, int y, int z, Random *random) { const int lockDir = level->getData(x, y, z); //const float power = 1.1f; const int accuracy = 6; //bool bLaunched=true; int xd = 0, zd = 0; if (lockDir == Facing::SOUTH) { zd = 1; } else if (lockDir == Facing::NORTH) { zd = -1; } else if (lockDir == Facing::EAST) { xd = 1; } else { xd = -1; } shared_ptr trap = dynamic_pointer_cast( level->getTileEntity(x, y, z) ); if(trap != NULL) { int slot=trap->getRandomSlot(); if (slot < 0) { level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0); } else { double xp = x + xd * 0.6 + 0.5; double yp = y + 0.5; double zp = z + zd * 0.6 + 0.5; shared_ptr item=trap->getItem(slot); int result = dispenseItem(trap, level, item, random, x, y, z, xd, zd, xp, yp, zp); if (result == REMOVE_ITEM) { trap->removeItem(slot, 1); } else if (result == DISPENSE_ITEM) { item = trap->removeItem(slot, 1); throwItem(level, item, random, accuracy, xd, zd, xp, yp, zp); level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0); } level->levelEvent(LevelEvent::PARTICLES_SHOOT, x, y, z, (xd + 1) + (zd + 1) * 3); } } } void DispenserTile::neighborChanged(Level *level, int x, int y, int z, int type) { if (type > 0 && Tile::tiles[type]->isSignalSource()) { bool signal = level->hasNeighborSignal(x, y, z) || level->hasNeighborSignal(x, y + 1, z); if (signal) { level->addToTickNextTick(x, y, z, this->id, getTickDelay()); } } } void DispenserTile::tick(Level *level, int x, int y, int z, Random *random) { if (!level->isClientSide && ( level->hasNeighborSignal(x, y, z) || level->hasNeighborSignal(x, y + 1, z))) { fireArrow(level, x, y, z, random); } } shared_ptr DispenserTile::newTileEntity(Level *level) { return shared_ptr( new DispenserTileEntity() ); } void DispenserTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr by) { int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3; if (dir == 0) level->setData(x, y, z, Facing::NORTH); if (dir == 1) level->setData(x, y, z, Facing::EAST); if (dir == 2) level->setData(x, y, z, Facing::SOUTH); if (dir == 3) level->setData(x, y, z, Facing::WEST); } void DispenserTile::onRemove(Level *level, int x, int y, int z, int id, int data) { shared_ptr container = dynamic_pointer_cast( level->getTileEntity(x, y, z) ); if (container != NULL ) { for (unsigned int i = 0; i < container->getContainerSize(); i++) { shared_ptr item = container->getItem(i); if (item != NULL) { float xo = random->nextFloat() * 0.8f + 0.1f; float yo = random->nextFloat() * 0.8f + 0.1f; float zo = random->nextFloat() * 0.8f + 0.1f; while (item->count > 0) { int count = random->nextInt(21) + 10; if (count > item->count) count = item->count; item->count -= count; shared_ptr newItem = shared_ptr( new ItemInstance(item->id, count, item->getAuxValue()) ); newItem->set4JData( item->get4JData() ); shared_ptr itemEntity = shared_ptr( new ItemEntity(level, x + xo, y + yo, z + zo, newItem ) ); float pow = 0.05f; itemEntity->xd = (float) random->nextGaussian() * pow; itemEntity->yd = (float) random->nextGaussian() * pow + 0.2f; itemEntity->zd = (float) random->nextGaussian() * pow; if (item->hasTag()) { itemEntity->getItem()->setTag((CompoundTag *) item->getTag()->copy()); } level->addEntity(itemEntity); } // 4J Stu - Fix for duplication glitch container->setItem(i,nullptr); } } } EntityTile::onRemove(level, x, y, z, id, data); } void DispenserTile::throwItem(Level *level, shared_ptr item, Random *random, int accuracy, int xd, int zd, double xp, double yp, double zp) { shared_ptr itemEntity = shared_ptr(new ItemEntity(level, xp, yp - 0.3, zp, item)); double pow = random->nextDouble() * 0.1 + 0.2; itemEntity->xd = xd * pow; itemEntity->yd = .2f; itemEntity->zd = zd * pow; itemEntity->xd += (random->nextGaussian()) * 0.0075f * accuracy; itemEntity->yd += (random->nextGaussian()) * 0.0075f * accuracy; itemEntity->zd += (random->nextGaussian()) * 0.0075f * accuracy; level->addEntity(itemEntity); } int DispenserTile::dispenseItem(shared_ptr trap, Level *level, shared_ptr item, Random *random, int x, int y, int z, int xd, int zd, double xp, double yp, double zp) { float power = 1.1f; int accuracy = 6; // 4J-PB - moved to a switch switch(item->id) { case Item::arrow_Id: { int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false); if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit { shared_ptr arrow = shared_ptr( new Arrow(level, xp, yp, zp) ); arrow->shoot(xd, .1f, zd, power, (float) accuracy); arrow->pickup = Arrow::PICKUP_ALLOWED; level->addEntity(arrow); level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0); return REMOVE_ITEM; } else { // some negative sound effect? level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0); // not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs return LEAVE_ITEM; } } break; case Item::egg_Id: { int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false); if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit { shared_ptr egg = shared_ptr( new ThrownEgg(level, xp, yp, zp) ); egg->shoot(xd, .1f, zd, power, (float) accuracy); level->addEntity(egg); level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0); return REMOVE_ITEM; } else { // some negative sound effect? level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0); // not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs return LEAVE_ITEM; } } break; case Item::snowBall_Id: { int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false); if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit { shared_ptr snowball = shared_ptr( new Snowball(level, xp, yp, zp) ); snowball->shoot(xd, .1f, zd, power, (float) accuracy); level->addEntity(snowball); level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0); return REMOVE_ITEM; } else { // some negative sound effect? level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0); // not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs return LEAVE_ITEM; } } break; case Item::potion_Id: { int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false); if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit { if(PotionItem::isThrowable(item->getAuxValue())) { shared_ptr potion = shared_ptr(new ThrownPotion(level, xp, yp, zp, item->getAuxValue())); potion->shoot(xd, .1f, zd, power * 1.25f, accuracy * .5f); level->addEntity(potion); level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0); } else { shared_ptr itemEntity = shared_ptr( new ItemEntity(level, xp, yp - 0.3, zp, item) ); double pow = random->nextDouble() * 0.1 + 0.2; itemEntity->xd = xd * pow; itemEntity->yd = .2f; itemEntity->zd = zd * pow; itemEntity->xd += (random->nextGaussian()) * 0.0075f * accuracy; itemEntity->yd += (random->nextGaussian()) * 0.0075f * accuracy; itemEntity->zd += (random->nextGaussian()) * 0.0075f * accuracy; level->addEntity(itemEntity); level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0); } return REMOVE_ITEM; } else { // some negative sound effect? level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0); // not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs return LEAVE_ITEM; } } break; case Item::expBottle_Id: { int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false); if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit { shared_ptr expBottle = shared_ptr( new ThrownExpBottle(level, xp, yp, zp) ); expBottle->shoot(xd, .1f, zd, power * 1.25f, accuracy * .5f); level->addEntity(expBottle); level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0); return REMOVE_ITEM; } else { // some negative sound effect? level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0); // not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs return LEAVE_ITEM; } } break; case Item::fireball_Id: // TU9 { int currentFireballs = level->countInstanceOf(eTYPE_SMALL_FIREBALL,true); if(currentFireballs < Level::MAX_DISPENSABLE_FIREBALLS) // 4J - added limit { shared_ptr fireball = shared_ptr( new SmallFireball(level, xp + xd * .3, yp, zp + zd * .3, xd + random->nextGaussian() * .05, random->nextGaussian() * .05, zd + random->nextGaussian() * .05)); level->addEntity(fireball); level->levelEvent(LevelEvent::SOUND_BLAZE_FIREBALL, x, y, z, 0); return REMOVE_ITEM; } else { // some negative sound effect? level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0); // not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs return LEAVE_ITEM; } } break; case Item::monsterPlacer_Id: { int iResult=0; //MonsterPlacerItem *spawnEgg = (MonsterPlacerItem *)item->getItem(); shared_ptr newEntity = MonsterPlacerItem::canSpawn(item->getAuxValue(), level,&iResult); shared_ptr mob = dynamic_pointer_cast(newEntity); if (mob != NULL) { // 4J-PB - Changed the line below slightly since mobs were sticking to the dispenser rather than dropping down when fired mob->moveTo(xp + xd * 0.4, yp - 0.3, zp + zd * 0.4, level->random->nextFloat() * 360, 0); mob->finalizeMobSpawn(); level->addEntity(mob); level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0); return REMOVE_ITEM; } else { // some negative sound effect? level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0); // not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs return LEAVE_ITEM; } } break; case Item::bucket_lava_Id: case Item::bucket_water_Id: { BucketItem *pBucket = (BucketItem *) item->getItem(); if (pBucket->emptyBucket(level, x, y, z, x + xd, y, z + zd)) { item->id = Item::bucket_empty_Id; item->count = 1; return LEAVE_ITEM; } return DISPENSE_ITEM; } break; case Item::bucket_empty_Id: { int xt = x + xd; int zt = z + zd; Material *pMaterial=level->getMaterial(xt, y, zt); int data = level->getData(xt, y, zt); if (pMaterial == Material::water && data == 0) { level->setTile(xt, y, zt, 0); if (--item->count == 0) { item->id = Item::bucket_water_Id; item->count = 1; } else if (trap->addItem(shared_ptr(new ItemInstance(Item::bucket_water))) < 0) { throwItem(level, shared_ptr(new ItemInstance(Item::bucket_water)), random, 6, xd, zd, xp, yp, zp); } return LEAVE_ITEM; } else if (pMaterial == Material::lava && data == 0) { level->setTile(xt, y, zt, 0); if (--item->count == 0) { item->id = Item::bucket_lava_Id; item->count = 1; } else if (trap->addItem(shared_ptr(new ItemInstance(Item::bucket_lava))) < 0) { throwItem(level, shared_ptr(new ItemInstance(Item::bucket_lava)), random, 6, xd, zd, xp, yp, zp); } return LEAVE_ITEM; } return DISPENSE_ITEM; } break; // TU12 case Item::minecart_Id: case Item::minecart_chest_Id: case Item::minecart_furnace_Id: { xp = x + (xd < 0 ? xd * 0.8 : xd * 1.8f) + Mth::abs(zd) * 0.5f; zp = z + (zd < 0 ? zd * 0.8 : zd * 1.8f) + Mth::abs(xd) * 0.5f; if (RailTile::isRail(level, x + xd, y, z + zd)) { yp = y + 0.5f; } else if (level->isEmptyTile(x + xd, y, z + zd) && RailTile::isRail(level, x + xd, y - 1, z + zd)) { yp = y - 0.5f; } else { return DISPENSE_ITEM; } if( level->countInstanceOf(eTYPE_MINECART, true) < Level::MAX_CONSOLE_MINECARTS ) // 4J - added limit { shared_ptr minecart = shared_ptr(new Minecart(level, xp, yp, zp, ((MinecartItem *) item->getItem())->type)); level->addEntity(minecart); level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0); return REMOVE_ITEM; } else { return DISPENSE_ITEM; } } break; case Item::boat_Id: { bool bLaunchBoat=false; xp = x + (xd < 0 ? xd * 0.8 : xd * 1.8f) + Mth::abs(zd) * 0.5f; zp = z + (zd < 0 ? zd * 0.8 : zd * 1.8f) + Mth::abs(xd) * 0.5f; if (level->getMaterial(x + xd, y, z + zd) == Material::water) { bLaunchBoat=true; yp = y + 1.0f; } else if (level->isEmptyTile(x + xd, y, z + zd) && level->getMaterial(x + xd, y - 1, z + zd) == Material::water) { bLaunchBoat=true; yp = y; } // check the limit on boats if( bLaunchBoat && level->countInstanceOf(eTYPE_BOAT, true) < Level::MAX_XBOX_BOATS ) // 4J - added limit { shared_ptr boat = shared_ptr(new Boat(level, xp, yp, zp)); level->addEntity(boat); level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0); return REMOVE_ITEM; } else { return DISPENSE_ITEM; } } break; } return DISPENSE_ITEM; }