using namespace std; #include "stdafx.h" #include "net.minecraft.world.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.phys.h" #include "net.minecraft.world.item.h" #include "Facing.h" #include "Material.h" #include "GenericStats.h" #include "DoorItem.h" DoorItem::DoorItem(int id, Material *material) : Item(id) { this->material = material; maxStackSize = 1; } bool DoorItem::useOn(shared_ptr instance, shared_ptr player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly) { if (face != Facing::UP) return false; y++; Tile *tile; if (material == Material::wood) tile = Tile::door_wood; else tile = Tile::door_iron; if (!player->mayBuild(x, y, z) || !player->mayBuild(x, y + 1, z)) return false; if (!tile->mayPlace(level, x, y, z)) return false; // 4J-PB - Adding a test only version to allow tooltips to be displayed if(bTestUseOnOnly) return true; // 4J-JEV: Hook for durango 'BlockPlaced' event. player->awardStat(GenericStats::blocksPlaced(tile->id),GenericStats::param_blocksPlaced(tile->id,instance->getAuxValue(),1)); int dir = Mth::floor(((player->yRot + 180) * 4) / 360 - 0.5) & 3; place(level, x, y, z, dir, tile); instance->count--; return true; } void DoorItem::place(Level *level, int x, int y, int z, int dir, Tile *tile) { int xra = 0; int zra = 0; if (dir == 0) zra = +1; if (dir == 1) xra = -1; if (dir == 2) zra = -1; if (dir == 3) xra = +1; int solidLeft = (level->isSolidBlockingTile(x - xra, y, z - zra) ? 1 : 0) + (level->isSolidBlockingTile(x - xra, y + 1, z - zra) ? 1 : 0); int solidRight = (level->isSolidBlockingTile(x + xra, y, z + zra) ? 1 : 0) + (level->isSolidBlockingTile(x + xra, y + 1, z + zra) ? 1 : 0); bool doorLeft = (level->getTile(x - xra, y, z - zra) == tile->id) || (level->getTile(x - xra, y + 1, z - zra) == tile->id); bool doorRight = (level->getTile(x + xra, y, z + zra) == tile->id) || (level->getTile(x + xra, y + 1, z + zra) == tile->id); bool flip = false; if (doorLeft && !doorRight) flip = true; else if (solidRight > solidLeft) flip = true; level->noNeighborUpdate = true; level->setTileAndData(x, y, z, tile->id, dir); level->setTileAndData(x, y + 1, z, tile->id, 8 | (flip ? 1 : 0)); level->noNeighborUpdate = false; level->updateNeighborsAt(x, y, z, tile->id); level->updateNeighborsAt(x, y + 1, z, tile->id); }