#pragma once using namespace std; #include "Item.h" class Player; class Material; class Level; class DoorItem : public Item { private: Material *material; public: DoorItem(int id, Material *material); virtual bool useOn(shared_ptr instance, shared_ptr player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false); static void place(Level *level, int x, int y, int z, int dir, Tile *tile); };