#include "stdafx.h" #include "net.minecraft.world.level.biome.h" #include "net.minecraft.world.level.newbiome.layer.h" DownfallLayer::DownfallLayer(shared_ptrparent) : Layer(0) { this->parent = parent; } intArray DownfallLayer::getArea(int xo, int yo, int w, int h) { intArray b = parent->getArea(xo, yo, w, h); intArray result = IntCache::allocate(w * h); for (int i = 0; i < w * h; i++) { result[i] = Biome::biomes[b[i]]->getDownfallInt(); } return result; }