#include "stdafx.h" #include "net.minecraft.world.level.biome.h" #include "net.minecraft.world.level.newbiome.layer.h" DownfallMixerLayer::DownfallMixerLayer(shared_ptrdownfall, shared_ptrparent, int layer) : Layer(0) { this->parent = parent; this->downfall = downfall; this->layer = layer; } intArray DownfallMixerLayer::getArea(int xo, int yo, int w, int h) { intArray b = parent->getArea(xo, yo, w, h); intArray d = downfall->getArea(xo, yo, w, h); intArray result = IntCache::allocate(w * h); for (int i = 0; i < w * h; i++) { result[i] = d[i] + (Biome::biomes[b[i]]->getDownfallInt() - d[i]) / (layer + 1); } return result; }