#pragma once #include "LargeFeature.h" class Level; class DungeonFeature : public LargeFeature { void addRoom(int xOffs, int zOffs, byteArray blocks, double xRoom, double yRoom, double zRoom); void addTunnel(int xOffs, int zOffs, byteArray blocks, double xCave, double yCave, double zCave, float thickness, float yRot, float xRot, int step, int dist, double yScale); virtual void addFeature(Level *level, int x, int z, int xOffs, int zOffs, byteArray blocks); };