#pragma once #include "Goal.h" #include "SharedConstants.h" // note: Mob should implement handleEntityEvent for client state, also ate to take action upon eating class EatTileGoal : public Goal { private: static const int EAT_ANIMATION_TICKS = SharedConstants::TICKS_PER_SECOND * 2; Mob *mob; // Owner of this goal Level *level; int eatAnimationTick; public: EatTileGoal(Mob *mob); virtual bool canUse(); virtual void start(); virtual void stop(); virtual bool canContinueToUse(); virtual int getEatAnimationTick(); virtual void tick(); // 4J Added override to update ai elements when loading entity from schematics virtual void setLevel(Level *level) { this->level = level; } };