using namespace std; #include "stdafx.h" #include "com.mojang.nbt.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.phys.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.entity.item.h" #include "net.minecraft.world.entity.global.h" #include "net.minecraft.world.entity.projectile.h" #include "EggItem.h" #include "SoundTypes.h" EggItem::EggItem(int id) : Item( id ) { this->maxStackSize = 16; } shared_ptr EggItem::use(shared_ptr instance, Level *level, shared_ptr player) { if (!player->abilities.instabuild) { instance->count--; } level->playSound( dynamic_pointer_cast(player), eSoundType_RANDOM_BOW, 0.5f, 0.4f / (random->nextFloat() * 0.4f + 0.8f)); if (!level->isClientSide) level->addEntity( shared_ptr( new ThrownEgg(level, dynamic_pointer_cast( player )) )); return instance; }