#pragma once #include "AbstractContainerMenu.h" #include "Random.h" class EnchantmentMenu : public AbstractContainerMenu { // 4J Stu Made these public for UI menus, perhaps should make friend class? public: static const int INGREDIENT_SLOT = 0; static const int INV_SLOT_START = EnchantmentMenu::INGREDIENT_SLOT + 1; static const int INV_SLOT_END = EnchantmentMenu::INV_SLOT_START + 9 * 3; static const int USE_ROW_SLOT_START = EnchantmentMenu::INV_SLOT_END; static const int USE_ROW_SLOT_END = EnchantmentMenu::USE_ROW_SLOT_START + 9; public: shared_ptr enchantSlots; private: Level *level; int x, y, z; Random random; bool m_costsChanged; // 4J Added public: __int64 nameSeed; public: int costs[3]; EnchantmentMenu(shared_ptr inventory, Level *level, int xt, int yt, int zt); virtual void addSlotListener(ContainerListener *listener); virtual void broadcastChanges(); virtual void setData(int id, int value); virtual void slotsChanged();// 4J used to take a shared_ptr container but wasn't using it, so removed to simplify things virtual bool clickMenuButton(shared_ptr player, int i); void removed(shared_ptr player); virtual bool stillValid(shared_ptr player); virtual shared_ptr quickMoveStack(shared_ptr player, int slotIndex); };