#include "stdafx.h" #include "EnchantmentTableTile.h" #include "EnchantmentTableEntity.h" #include "net.minecraft.world.level.h" #include "net.minecraft.h" #include "net.minecraft.world.h" const wstring EnchantmentTableTile::TEXTURE_SIDE = L"enchantment_side"; const wstring EnchantmentTableTile::TEXTURE_TOP = L"enchantment_top"; const wstring EnchantmentTableTile::TEXTURE_BOTTOM = L"enchantment_bottom"; EnchantmentTableTile::EnchantmentTableTile(int id) : EntityTile(id, Material::stone, isSolidRender()) { updateDefaultShape(); setLightBlock(0); iconTop = NULL; iconBottom = NULL; } // 4J Added override void EnchantmentTableTile::updateDefaultShape() { setShape(0, 0, 0, 1, 12 / 16.0f, 1); } bool EnchantmentTableTile::isCubeShaped() { return false; } void EnchantmentTableTile::animateTick(Level *level, int x, int y, int z, Random *random) { EntityTile::animateTick(level, x, y, z, random); for (int xx = x - 2; xx <= x + 2; xx++) { for (int zz = z - 2; zz <= z + 2; zz++) { if (xx > x - 2 && xx < x + 2 && zz == z - 1) { zz = z + 2; } if (random->nextInt(16) != 0) continue; for (int yy = y; yy <= y + 1; yy++) { if (level->getTile(xx, yy, zz) == Tile::bookshelf_Id) { if (!level->isEmptyTile((xx - x) / 2 + x, yy, (zz - z) / 2 + z)) break; level->addParticle(eParticleType_enchantmenttable, x + 0.5, y + 2.0, z + 0.5, xx - x + random->nextFloat() - 0.5, yy - y - random->nextFloat() - 1, zz - z + random->nextFloat() - 0.5); } } } } } bool EnchantmentTableTile::isSolidRender(bool isServerLevel) { return false; } Icon *EnchantmentTableTile::getTexture(int face, int data) { if (face == Facing::DOWN) return iconBottom; if (face == Facing::UP) return iconTop; return icon; } shared_ptr EnchantmentTableTile::newTileEntity(Level *level) { return shared_ptr(new EnchantmentTableEntity()); } bool EnchantmentTableTile::use(Level *level, int x, int y, int z, shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param { if(soundOnly) return false; if (level->isClientSide) { return true; } player->startEnchanting(x, y, z); return true; } void EnchantmentTableTile::registerIcons(IconRegister *iconRegister) { icon = iconRegister->registerIcon(TEXTURE_SIDE); iconTop = iconRegister->registerIcon(TEXTURE_TOP); iconBottom = iconRegister->registerIcon(TEXTURE_BOTTOM); }