#pragma once #include "EntityTile.h" class ChunkRebuildData; class EnchantmentTableTile : public EntityTile { friend class ChunkRebuildData; public: static const wstring TEXTURE_SIDE; static const wstring TEXTURE_TOP; static const wstring TEXTURE_BOTTOM; private: Icon *iconTop; Icon *iconBottom; public: EnchantmentTableTile(int id); virtual void updateDefaultShape(); // 4J Added override bool isCubeShaped(); void animateTick(Level *level, int x, int y, int z, Random *random); bool isSolidRender(bool isServerLevel = false); Icon *getTexture(int face, int data); shared_ptr newTileEntity(Level *level); bool use(Level *level, int x, int y, int z, shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param //@Override void registerIcons(IconRegister *iconRegister); };