#include "stdafx.h" #include "net.minecraft.world.entity.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.entity.h" #include "net.minecraft.world.h" #include "net.minecraft.h" #include "EnderChestTile.h" EnderChestTile::EnderChestTile(int id) : EntityTile(id, Material::stone, isSolidRender()) { updateDefaultShape(); } // 4J Added override void EnderChestTile::updateDefaultShape() { setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f); } bool EnderChestTile::isSolidRender(bool isServerLevel) { return false; } bool EnderChestTile::isCubeShaped() { return false; } int EnderChestTile::getRenderShape() { return Tile::SHAPE_ENTITYTILE_ANIMATED; } int EnderChestTile::getResource(int data, Random *random, int playerBonusLevel) { return Tile::obsidian_Id; } int EnderChestTile::getResourceCount(Random *random) { return 8; } bool EnderChestTile::isSilkTouchable() { return true; } void EnderChestTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr by) { int facing = 0; int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5f)) & 3; if (dir == 0) facing = Facing::NORTH; if (dir == 1) facing = Facing::EAST; if (dir == 2) facing = Facing::SOUTH; if (dir == 3) facing = Facing::WEST; level->setData(x, y, z, facing); } bool EnderChestTile::use(Level *level, int x, int y, int z, shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly) { shared_ptr container = player->getEnderChestInventory(); shared_ptr enderChest = dynamic_pointer_cast(level->getTileEntity(x, y, z)); if (container == NULL || enderChest == NULL) return true; if (level->isSolidBlockingTile(x, y + 1, z)) return true; if (level->isClientSide) { return true; } container->setActiveChest(enderChest); player->openContainer(container); return true; } shared_ptr EnderChestTile::newTileEntity(Level *level) { return shared_ptr(new EnderChestTileEntity()); } void EnderChestTile::animateTick(Level *level, int xt, int yt, int zt, Random *random) { for (int i = 0; i < 3; i++) { double x = xt + random->nextFloat(); double y = yt + random->nextFloat(); double z = zt + random->nextFloat(); double xa = 0; double ya = 0; double za = 0; int flipX = random->nextInt(2) * 2 - 1; int flipZ = random->nextInt(2) * 2 - 1; xa = (random->nextFloat() - 0.5) * 0.125; ya = (random->nextFloat() - 0.5) * 0.125; za = (random->nextFloat() - 0.5) * 0.125; z = zt + 0.5 + (0.25) * flipZ; za = (random->nextFloat() * 1) * flipZ; x = xt + 0.5 + (0.25) * flipX; xa = (random->nextFloat() * 1) * flipX; level->addParticle(eParticleType_ender, x, y, z, xa, ya, za); } } void EnderChestTile::registerIcons(IconRegister *iconRegister) { // Register obsidian as the chest's icon, because it's used by the // particles when destroying the chest icon = iconRegister->registerIcon(L"obsidian"); }