#pragma once #include "EntityTile.h" #include "ChestTile.h" class EnderChestTile : public EntityTile { public: static const int EVENT_SET_OPEN_COUNT = ChestTile::EVENT_SET_OPEN_COUNT; EnderChestTile(int id); virtual void updateDefaultShape(); // 4J Added override bool isSolidRender(bool isServerLevel = false); bool isCubeShaped(); int getRenderShape(); int getResource(int data, Random *random, int playerBonusLevel); int getResourceCount(Random *random); protected: bool isSilkTouchable(); public: void setPlacedBy(Level *level, int x, int y, int z, shared_ptr by); bool use(Level *level, int x, int y, int z, shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); shared_ptr newTileEntity(Level *level); void animateTick(Level *level, int xt, int yt, int zt, Random *random); virtual void registerIcons(IconRegister *iconRegister); };