#pragma once #include "Item.h" class EnderEyeItem : public Item { public: EnderEyeItem(int id); virtual bool useOn(shared_ptr instance, shared_ptr player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false); virtual bool TestUse(Level *level, shared_ptr player); virtual shared_ptr use(shared_ptr instance, Level *level, shared_ptr player); };