#pragma once class EntityEvent { public: static const BYTE JUMP = 1; static const BYTE HURT = 2; static const BYTE DEATH = 3; static const BYTE START_ATTACKING = 4; static const BYTE STOP_ATTACKING = 5; static const BYTE TAMING_FAILED = 6; static const BYTE TAMING_SUCCEEDED = 7; static const BYTE SHAKE_WETNESS = 8; static const BYTE USE_ITEM_COMPLETE = 9; static const BYTE EAT_GRASS = 10; static const BYTE OFFER_FLOWER = 11; static const BYTE LOVE_HEARTS = 12; static const BYTE VILLAGER_ANGRY = 13; static const BYTE VILLAGER_HAPPY = 14; static const BYTE WITCH_HAT_MAGIC = 15; static const BYTE ZOMBIE_CONVERTING = 16; static const BYTE FIREWORKS_EXPLODE = 17; static const BYTE IN_LOVE_HEARTS = 18; };