#include "stdafx.h" #include "Entity.h" #include "EntityPos.h" EntityPos::EntityPos(double x, double y, double z, float yRot, float xRot) { this->x = x; this->y = y; this->z = z; this->yRot = yRot; this->xRot = xRot; rot = true; move = true; } EntityPos::EntityPos(double x, double y, double z) { yRot = xRot = 0.0f; this->x = x; this->y = y; this->z = z; move = true; rot = false; } EntityPos::EntityPos(float yRot, float xRot) { x = y = z = 0.0; this->yRot = yRot; this->xRot = xRot; rot = true; move = false; } EntityPos *EntityPos::lerp(shared_ptr e, float f) { double xd = e->x+(x-e->x)*f; double yd = e->y+(y-e->y)*f; double zd = e->z+(z-e->z)*f; float yrdd = Mth::wrapDegrees(yRot - e->yRot); float xrdd = Mth::wrapDegrees(xRot - e->xRot); float yrd = Mth::wrapDegrees(e->yRot + yrdd * f); float xrd = Mth::wrapDegrees(e->xRot + xrdd * f); if (rot && move) { return new EntityPos(xd, yd, zd, yrd, xrd); } if (move) { return new EntityPos(xd, yd, zd); } if (rot) { return new EntityPos(yrd, xrd); } return NULL; }