#pragma once #include "Tile.h" class TileEntity; class EntityTile : public Tile { protected: EntityTile(int id, Material *material, bool isSolidRender = true); public: virtual void onPlace(Level *level, int x, int y, int z); virtual void onRemove(Level *level, int x, int y, int z, int id, int data); virtual shared_ptr newTileEntity(Level *level) = 0; virtual void triggerEvent(Level *level, int x, int y, int z, int b0, int b1); };